Optimizing Bag & Mobile Checkout

OPTIMIZING BAG & MOBILE CHECKOUT

OPTIMIZING BAG & MOBILE CHECKOUT

OPTIMIZING BAG & MOBILE CHECKOUT

For a global shoe retailer

For a global shoe retailer

For a global shoe retailer

Logo-Small-Checkout
Objective

To design a more intuitive, efficient, and trustworthy checkout experience that therefore increases conversion.

Design a more intuitive, efficient, and trustworthy checkout experience that therefore increases conversion.

Design a more intuitive, efficient, and trustworthy checkout experience that therefore increases conversion.

Outcome

Creation of a familiar, unified, and well-vetted checkout experience across customer touchpoints.

Creation of a familiar, unified, and well-vetted checkout experience across touchpoints.

Creation of a familiar, unified, and well-vetted checkout experience across touchpoints.

Year — 2019/2020

Year — 2019/2020

Year — 2019/2020

Company — DSW

Company — DSW

Company — DSW

Type of Work — UX design

Type of Work — UX design

Type of Work — UX design

Role — Lead UX designer, evaluative user researcher

Role — Lead UX designer, evaluative user researcher

Role — Lead UX designer, evaluative user researcher

Overview

Overview

Overview

The DSW UX team was approached to redesign the checkout flow with the goal of optimizing conversion.  This came after several feature enhancements that lacked a holistic UX perspective, so we took it as an opportunity to create a cohesive transaction experience.

As the designer who worked most closely with all things transaction, I led the strategy and design of this effort.

The DSW UX team was approached to redesign the checkout flow with the goal of optimizing conversion.  This came after several feature enhancements that lacked a holistic UX perspective, so we took it as an opportunity to create a cohesive transaction experience.

As the designer who worked most closely with all things transaction, I led the strategy and design of this effort.

The DSW UX team was approached to redesign the checkout flow with the goal of optimizing conversion.  This came after several feature enhancements that lacked a holistic UX perspective, so we took it as an opportunity to create a cohesive transaction experience.

As the designer who worked most closely with all things transaction, I led the strategy and design of this effort.

The DSW UX team was approached to redesign the checkout flow with the goal of optimizing conversion.  This came after several feature enhancements that lacked a holistic UX perspective, so we took it as an opportunity to create a cohesive transaction experience.

As the designer who worked most closely with all things transaction, I led the strategy and design of this effort.

DSW Checkout-1-Sizzle

Crafting a Design Strategy

Many customers don’t convert because of needless points of friction in the checkout process.  To identify and prioritize these, I scored our experience against the Baymard Institute’s 131 checkout guidelines.

Many customers don’t convert because of needless points of friction in the checkout process.  To identify and prioritize these, I scored our experience against the Baymard Institute’s 131 checkout guidelines.

Many customers don’t convert because of needless points of friction in the checkout process.  To identify and prioritize these, I scored our experience against the Baymard Institute’s 131 checkout guidelines.

Many customers don’t convert because of needless points of friction in the checkout process.  To identify and prioritize these, I scored our experience against the Baymard Institute’s 131 checkout guidelines.

DSW Checkout-2-Baymard

27.2

27.2

27.2

Poor/mediocre UX score according to Baymard's 131 guidelines

Poor/mediocre UX score according to Baymard's 131 guidelines

Poor/mediocre UX score according to Baymard's 131 guidelines

Baymard checkout audit results

Baymard checkout audit results

I then synthesized Baymard’s guidelines and created a list of principles.  These were helpful for uniting the product team around a goal and for gut-checking concepts.

I then synthesized Baymard’s guidelines and created a list of principles.  These were helpful for uniting the product team around a goal and for gut-checking concepts.

I then synthesized Baymard’s guidelines and created a list of principles.  These were helpful for uniting the product team around a goal and for gut-checking concepts.

I then synthesized Baymard’s guidelines and created a list of principles.  These were helpful for uniting the product team around a goal and for gut-checking concepts.

Six Principles for Checkout UX

Mobile — Optimize interactions for the majority of our shoppers first

Mobile — Optimize interactions for the majority of our shoppers first

Mobile — Optimize interactions for the majority of our shoppers first

Focused — Design page structure and navigation to frame customers’ expectations

Focused — Design page structure and navigation to frame customers’ expectations

Focused — Design page structure and navigation to frame customers’ expectations

Efficient — Streamline data entry through consolidation and automation

Efficient — Streamline data entry through consolidation and automation

Efficient — Streamline data entry through consolidation and automation

Informative — Validate critical data and communicate errors specifically and helpfully

Informative — Validate critical data and communicate errors specifically and helpfully

Informative — Validate critical data and communicate errors specifically and helpfully

Trustworthy — Design components that evoke transparency and security

Trustworthy — Design components that evoke transparency and security

Trustworthy — Design components that evoke transparency and security

Cohesive — Standardize design, placement, and language of checkout components

Cohesive — Standardize design, placement, and language of checkout components

Cohesive — Standardize design, placement, and language of checkout components

The Bag

The Bag

The first touchpoint in our checkout process is the Bag page.  Our Bag needed better structured information, more obvious functionality, and a more thoughtful responsive design approach.

The first touchpoint in our checkout process is the Bag page.  Our Bag had a good foundation but needed better structured information, more obvious functionality, and a more thoughtful responsive approach.

The first touchpoint in our checkout process is the Bag page.  Our Bag had a good foundation but needed better structured information, more obvious functionality, and a more thoughtful responsive approach.

DSW Checkout-3-Bag WF

Bag wireframe exploration

A Holding Place

Items were designed with larger thumbnails, clearer content hierarchy, and visible editing features to assist in reviewing products added to the Bag.

Items were designed with larger thumbnails, clearer content hierarchy, and visible editing features to assist in reviewing products added to the Bag.

Items were designed with larger thumbnails, clearer content hierarchy, and visible editing features to assist in reviewing products added to the Bag.

DSW Checkout-4-Prod Card

Desktop & mobile product cards

A Decision Point

A Decision Point

The order summary breaks down payment information for customers to clearly understand price.  Additionally, a prominent checkout button is always within reach for when a customer is ready to buy.

The order summary transparently communicates payment information for customers to clearly comprehend price.  Additionally, a prominent checkout button is always within reach when a customer decides to buy.

The order summary transparently communicates payment information for customers to clearly comprehend price.  Additionally, a prominent checkout button is always within reach when a customer decides to buy.

DSW Checkout-5-Order summary

(Left) Mobile payment method menu + (Right) Desktop order summary

A Reinforcement of Value

A Reinforcement of Value

A Reinforcement of Value

Rewards and offers components were designed to simplify customers’ understanding of a diverse system of deals and offers.  Basic interactions were stripped down to their essentials, while qualification and messaging elements were unified.

Rewards and offers components were designed to simplify customers’ understanding of a diverse system of promotions.  Basic interactions were stripped down to their essentials, while qualification and messaging elements were unified.

Rewards and offers components were designed to simplify customers’ understanding of a diverse system of promotions.  Basic interactions were stripped down to their essentials, while qualification and messaging elements were unified.

DSW Checkout-6-Components

Rewards & offers components

Rewards & offers components

DSW Checkout-7-Bag Showcase A
DSW Checkout-7-Bag Showcase B

Mobile Checkout

To reiterate, the goal was to design a focused, efficient, informative, and trustworthy checkout.  I solved for these criteria by designing and testing many wireframe prototypes of the entire checkout flow and micro-interactions within it. 

To reiterate, the goal was to design a focused, efficient, informative, and trustworthy checkout.  I solved for these criteria by designing and testing many wireframe prototypes of the entire checkout flow and micro-interactions within it. 

To reiterate, the goal was to design a focused, efficient, informative, and trustworthy checkout.  I solved for these criteria by designing and testing many wireframe prototypes of the entire checkout flow and micro-interactions within it. 

DSW Checkout-8-Inspiratio

Checkout design inspiration

Thematically Structured Content

DSW’s original checkout was a long, one-page form.  Single-page checkouts aren’t always bad, but the combination of unrelated tasks made ours cumbersome and unfocused.  The solution was to split the form into thematic sections.

DSW’s original checkout was a long, one-page form.  Single-page checkouts aren’t always bad, but the combination of unrelated tasks made ours cumbersome and unfocused.  The solution was to split the form thematically.

DSW’s original checkout was a long, one-page form.  Single-page checkouts aren’t always bad, but the combination of unrelated tasks made ours cumbersome and unfocused.  The solution was to split the form thematically.

Four Main Tasks of Checkout

01 — Account sign in or sign up

01 — Account sign in or sign up

01 — Account sign in or sign up

02 — Complete shipping and/or store pick-up form

02 — Complete shipping and/or store pick-up form

02 — Complete shipping and/or store pick-up form

03 — Complete payment information

03 — Complete payment information

03 — Complete payment information

04 — Review & place order

04 — Review & place order

04 — Review & place order

Multi-page Flow

Multi-page Flow

Multi-page Flow

DSW Checkout-9-Workflow B

Accordion Flow

Accordion Flow

DSW Checkout-9-Workflow A

Comparison between multi-page and accordion designs

This four-part process could either be designed as a multi-page or a single-page, accordion flow.  I prototyped both and tested them.  The multi-page prototype was chosen because of its technical efficiency and clearer navigation.

This four-part process could either be designed as a multi-page or a single-page, accordion flow.  I prototyped both and tested them around the office.  The multi-page prototype was chosen because of its technical efficiency and clearer navigation.

This four-part process could either be designed as a multi-page or a single-page, accordion flow.  I prototyped both and tested them around the office.  The multi-page prototype was chosen because of its technical efficiency and clearer navigation.

DSW Checkout-11-4 Part

A four-part mobile checkout flow

Adding What's Helpful, Removing What's Not

The multi-page experience was markedly quicker and more intuitive, but tests also revealed opportunities to further eliminate effort for customers.  To solve for this, I prototyped ways to remove non-essential content, and to add contextual instructions and shortcuts.

The multi-page experience was markedly quicker and more intuitive, but tests also revealed opportunities to eliminate work for customers.  To solve for this, I prototyped ways to remove non-essential content, and to add contextual instructions and shortcuts.

The multi-page experience was markedly quicker and more intuitive, but tests also revealed opportunities to eliminate work for customers.  To solve for this, I prototyped ways to remove non-essential content, and to add contextual instructions and shortcuts.

DSW Checkout-10-Thumbnails

(Left) Intuitive header & footer  + (Middle) Help content underneath forms + (Right) Loyalty customers skip to Review

Evaluating the Design

Next, came testing the end-to-end design.  First, I re-assessed the Bag & Checkout using Baymard’s guidelines.  This time, we did well, a 97.4!, seeing the most improvement in form design and simplification.

Next, came testing the end-to-end design.  First, I re-assessed the Bag & Checkout using Baymard’s guidelines.  This time, we did well – a 97.4!– seeing the most improvement in form content design and simplification.

Next, came testing the end-to-end design.  First, I re-assessed the Bag & Checkout using Baymard’s guidelines.  This time, we did well – a 97.4!– seeing the most improvement in form content design and simplification.

DSW Checkout-12-Re Baymard

97.4

97.4

97.4

(+70.2)  Very good prototype according to Baymard

(+70.2)  Very good prototype according to Baymard

(+70.2)  Very good prototype according to Baymard

Baymard re-test with prototype

Baymard re-test with prototype

After the Baymard audit, I devised a test using an HTML prototype for evaluating learnability and efficiency with real customers.  Overall, customers found the flow to be familiar and quick, but pointed out areas needing more simplicity and transparency.

After the Baymard audit, I devised a test using an HTML prototype for evaluating learnability and efficiency with real customers.  Overall, customers found the flow to be familiar and quick, but pointed out areas needing more simplicity and transparency.

After the Baymard audit, I devised a test using an HTML prototype for evaluating learnability and efficiency with real customers.  Overall, customers found the flow to be familiar and quick, but pointed out areas needing more simplicity and transparency.

Areas of Improvement

01 — Account for shortcuts users already take (e.g. browser auto-fill)

01 — Account for shortcuts users already take (e.g. browser auto-fill)

01 — Account for shortcuts users already take (e.g. browser auto-fill)

02 — Isolate account step from flow as a transition between bag and checkout

02 — Isolate account step from flow as a transition point

02 — Isolate account step from flow as a transition point

03 — Delivery speed and offers/rewards content are considered essential and shouldn’t be hidden

03 — Delivery speed and offers/rewards content are considered essential and shouldn’t be hidden

03 — Delivery speed and offers/rewards content are considered essential and shouldn’t be hidden

04 — Visually confirm changes in summary areas

04 — Visually confirm changes in summary areas

04 — Visually confirm changes in summary areas

4.7/5

4.7/5

4.7/5

Average tester confidence rating

Average tester confidence rating

Average tester confidence rating

DSW Checkout-13-UT

Analylzing user tests with UserTesting.com

Buttoning Up The Design

After customer validation, I worked with the product team to plan how to release changes in a low-friction way.  This is where the project left off, but I’m excited to adapt the designs for desktop and to monitor its impact after development and A/B testing.

After making changes based on testing, I worked with the product team to plan how to release changes in a low-friction way.  I also designed other transactional touchpoints like order emails.

This is where the project left off, but I’m excited to adapt the designs for desktop and to monitor its impact after development and A/B testing.

After making changes based on testing, I worked with the product team to plan how to release changes in a low-friction way.  I also designed other transactional touchpoints like order emails.

This is where the project left off, but I’m excited to adapt the designs for desktop and to monitor its impact after development and A/B testing.

DSW Checkout-14-Showcase